Game Design
-
Theory of Game Elements: Systems, Contexts and Design Use
Theory of game elements explains game systems and contexts for study and design, from components to player psychology.
-
Psycho-Ludology: Key Game Psychology Concepts for Design
Psycho-ludology links game systems to cognition and emotion, giving designers practical methods to shape suspense, motivation and play.
-
Introduction to Game Systems for Game Studies and Design
Introduction to Game Systems explains Chapter 3 of Games without Frontiers, covering game elements and simulation for researchers and designers.
-
GameGame Card Game: Design Playable Ideas From Card Sets
GameGame card game teaches game design by building a pitch from element cards; best design wins in 20-minute rounds for 2–5 players.
-
Game Studies PhD Chapters Explain Systems, Genre and Play
Game studies PhD chapters link systems, genre and player psychology to practical design methods from a finished dissertation.