The Ludic Lens

Field Notes from Game Research

This is where research meets practice. Here I share what years of studying game systems, supervising student projects, and analyzing play have taught me — what worked, what failed, and how theory holds up in real play.

  1. What to Look for in an Online Casino: Licence and Safety

    What to look for in an online casino is a verifiable licence, tested games, clear payouts and limit tools backed by regulator guidance.

  2. Psycho-Ludology: Key Game Psychology Concepts for Design

    Psycho-ludology links game systems to cognition and emotion, giving designers practical methods to shape suspense, motivation and play.

  3. PhD Gaming Diary: How Researchers Log Play and Theory

    PhD gaming diary explains how Aki Järvinen logged play, drafts and thesis progress while writing Games without Frontiers.

  4. Introduction to Game Systems for Game Studies and Design

    Introduction to Game Systems explains Chapter 3 of Games without Frontiers, covering game elements and simulation for researchers and designers.

  5. GameGame Card Game: Design Playable Ideas From Card Sets

    GameGame card game teaches game design by building a pitch from element cards; best design wins in 20-minute rounds for 2–5 players.

  6. Game Studies PhD Chapters Explain Systems, Genre and Play

    Game studies PhD chapters link systems, genre and player psychology to practical design methods from a finished dissertation.

  7. Game Studies PhD Blogging: Gamegame, Theory and Design Work

    Game Studies PhD blogging turned a doctoral log into Gamegame, a card-based design tool presented at DiGRA 2005 and in a 2008 Tampere dissertation.

  8. Game Dissertation Table of Contents for Game Research

    Game dissertation table of contents maps the Games Without Frontiers PhD chapters, diary and design notes for game studies readers.