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<title>The Ludic Lens</title><link>https://the-ludic-lens-2e09d9ec.pages.dev/tags/game-design/</link><description>An independent journal on game theory, design research methods, and play culture.</description><language>en-US</language><atom:link href="https://the-ludic-lens-2e09d9ec.pages.dev/tags/game-design/" rel="self" type="application/rss+xml" />
<item><title>Theory of Game Elements: Systems, Contexts and Design Use</title><link>https://the-ludic-lens-2e09d9ec.pages.dev/g2/2006/04/15/chapter-on-game-elements-available/</link><guid>https://the-ludic-lens-2e09d9ec.pages.dev/g2/2006/04/15/chapter-on-game-elements-available/</guid><pubDate>Thu, 12 Nov 2026 09:39:41 &#43;0000</pubDate><description>Theory of game elements explains game systems and contexts for study and design, from components to player psychology.</description></item><item><title>Psycho-Ludology: Key Game Psychology Concepts for Design</title><link>https://the-ludic-lens-2e09d9ec.pages.dev/g2/2006/04/21/chapter-5-psycho-ludology/</link><guid>https://the-ludic-lens-2e09d9ec.pages.dev/g2/2006/04/21/chapter-5-psycho-ludology/</guid><pubDate>Thu, 12 Nov 2026 09:39:41 &#43;0000</pubDate><description>Psycho-ludology links game systems to cognition and emotion, giving designers practical methods to shape suspense, motivation and play.</description></item><item><title>Introduction to Game Systems for Game Studies and Design</title><link>https://the-ludic-lens-2e09d9ec.pages.dev/g2/2006/04/10/chapter-out/</link><guid>https://the-ludic-lens-2e09d9ec.pages.dev/g2/2006/04/10/chapter-out/</guid><pubDate>Thu, 12 Nov 2026 09:39:41 &#43;0000</pubDate><description>Introduction to Game Systems explains Chapter 3 of Games without Frontiers, covering game elements and simulation for researchers and designers.</description></item><item><title>GameGame Card Game: Design Playable Ideas From Card Sets</title><link>https://the-ludic-lens-2e09d9ec.pages.dev/gamegame</link><guid>https://the-ludic-lens-2e09d9ec.pages.dev/gamegame</guid><pubDate>Thu, 12 Nov 2026 09:39:41 &#43;0000</pubDate><description>GameGame card game teaches game design by building a pitch from element cards; best design wins in 20-minute rounds for 2–5 players.</description></item><item><title>Game Studies PhD Chapters Explain Systems, Genre and Play</title><link>https://the-ludic-lens-2e09d9ec.pages.dev/chapter.html</link><guid>https://the-ludic-lens-2e09d9ec.pages.dev/chapter.html</guid><pubDate>Thu, 12 Nov 2026 09:39:41 &#43;0000</pubDate><description>Game studies PhD chapters link systems, genre and player psychology to practical design methods from a finished dissertation.</description></item>
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