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<title>The Ludic Lens</title><link>https://the-ludic-lens-2e09d9ec.pages.dev/</link><description>An independent journal on game theory, design research methods, and play culture.</description><language>en-US</language><atom:link href="https://the-ludic-lens-2e09d9ec.pages.dev/" rel="self" type="application/rss+xml" />
<item><title>What to Look for in an Online Casino: Licence and Safety</title><link>https://the-ludic-lens-2e09d9ec.pages.dev/6-things-to-look-for-in-an-online-casino/</link><guid>https://the-ludic-lens-2e09d9ec.pages.dev/6-things-to-look-for-in-an-online-casino/</guid><pubDate>Thu, 12 Nov 2026 09:39:41 &#43;0000</pubDate><description>What to look for in an online casino is a verifiable licence, tested games, clear payouts and limit tools backed by regulator guidance.</description></item><item><title>Theory of Game Elements: Systems, Contexts and Design Use</title><link>https://the-ludic-lens-2e09d9ec.pages.dev/g2/2006/04/15/chapter-on-game-elements-available/</link><guid>https://the-ludic-lens-2e09d9ec.pages.dev/g2/2006/04/15/chapter-on-game-elements-available/</guid><pubDate>Thu, 12 Nov 2026 09:39:41 &#43;0000</pubDate><description>Theory of game elements explains game systems and contexts for study and design, from components to player psychology.</description></item><item><title>Psycho-Ludology: Key Game Psychology Concepts for Design</title><link>https://the-ludic-lens-2e09d9ec.pages.dev/g2/2006/04/21/chapter-5-psycho-ludology/</link><guid>https://the-ludic-lens-2e09d9ec.pages.dev/g2/2006/04/21/chapter-5-psycho-ludology/</guid><pubDate>Thu, 12 Nov 2026 09:39:41 &#43;0000</pubDate><description>Psycho-ludology links game systems to cognition and emotion, giving designers practical methods to shape suspense, motivation and play.</description></item><item><title>PhD Gaming Diary: How Researchers Log Play and Theory</title><link>https://the-ludic-lens-2e09d9ec.pages.dev/diary.html</link><guid>https://the-ludic-lens-2e09d9ec.pages.dev/diary.html</guid><pubDate>Thu, 12 Nov 2026 09:39:41 &#43;0000</pubDate><description>PhD gaming diary explains how Aki Järvinen logged play, drafts and thesis progress while writing Games without Frontiers.</description></item><item><title>Introduction to Game Systems for Game Studies and Design</title><link>https://the-ludic-lens-2e09d9ec.pages.dev/g2/2006/04/10/chapter-out/</link><guid>https://the-ludic-lens-2e09d9ec.pages.dev/g2/2006/04/10/chapter-out/</guid><pubDate>Thu, 12 Nov 2026 09:39:41 &#43;0000</pubDate><description>Introduction to Game Systems explains Chapter 3 of Games without Frontiers, covering game elements and simulation for researchers and designers.</description></item><item><title>Games without Frontiers Dissertation: Design Methods Guide</title><link>https://the-ludic-lens-2e09d9ec.pages.dev/g2/wp-content/GwF_FINAL_RELEASE-2007-04-</link><guid>https://the-ludic-lens-2e09d9ec.pages.dev/g2/wp-content/GwF_FINAL_RELEASE-2007-04-</guid><pubDate>Thu, 12 Nov 2026 09:39:41 &#43;0000</pubDate><description>Games without Frontiers dissertation shows analysis methods from 100+ games, covering systems, psychology and practical design use.</description></item><item><title>GameGame Card Game: Design Playable Ideas From Card Sets</title><link>https://the-ludic-lens-2e09d9ec.pages.dev/gamegame</link><guid>https://the-ludic-lens-2e09d9ec.pages.dev/gamegame</guid><pubDate>Thu, 12 Nov 2026 09:39:41 &#43;0000</pubDate><description>GameGame card game teaches game design by building a pitch from element cards; best design wins in 20-minute rounds for 2–5 players.</description></item><item><title>Game Studies PhD Chapters Explain Systems, Genre and Play</title><link>https://the-ludic-lens-2e09d9ec.pages.dev/chapter.html</link><guid>https://the-ludic-lens-2e09d9ec.pages.dev/chapter.html</guid><pubDate>Thu, 12 Nov 2026 09:39:41 &#43;0000</pubDate><description>Game studies PhD chapters link systems, genre and player psychology to practical design methods from a finished dissertation.</description></item><item><title>Game Studies PhD Blogging: Gamegame, Theory and Design Work</title><link>https://the-ludic-lens-2e09d9ec.pages.dev/gamegame.html</link><guid>https://the-ludic-lens-2e09d9ec.pages.dev/gamegame.html</guid><pubDate>Thu, 12 Nov 2026 09:39:41 &#43;0000</pubDate><description>Game Studies PhD blogging turned a doctoral log into Gamegame, a card-based design tool presented at DiGRA 2005 and in a 2008 Tampere dissertation.</description></item><item><title>Game Dissertation Table of Contents for Game Research</title><link>https://the-ludic-lens-2e09d9ec.pages.dev/toc.html</link><guid>https://the-ludic-lens-2e09d9ec.pages.dev/toc.html</guid><pubDate>Thu, 12 Nov 2026 09:39:41 &#43;0000</pubDate><description>Game dissertation table of contents maps the Games Without Frontiers PhD chapters, diary and design notes for game studies readers.</description></item><item><title>3 Card Poker Rules, Payouts and Strategy Explained</title><link>https://the-ludic-lens-2e09d9ec.pages.dev/3-card-poker/</link><guid>https://the-ludic-lens-2e09d9ec.pages.dev/3-card-poker/</guid><pubDate>Thu, 12 Nov 2026 09:39:41 &#43;0000</pubDate><description>3 card poker pits your three cards against the dealer; Queen-high qualifies, optimal Q-6-4 play holds the Ante edge near 3.37%.</description></item>
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